
City Lights
This stereoscopic Multiplayer-Puzzle Game uses Position Tracking as user input.
The game was specifically developed for Deep Space 8k in Ars Electronica Center in Linz, Austria.
City Lights is the result of a semester project, done by four Media Technology and Design students in cooperation with the research group Playful Interactive Environments.
Programming - Sophie Amelin, Marlene Mayr, Eric Thalhammer
Design - Tobias Sichmann

PREMISE
Immerse yourself into the streets of New Orleans! The city of jazz is in total darkness. Teamwork is needed! Bring the city back to life by cleverly manipulating light rays. On a walk through Bourbon Street, players face different puzzles that have to be solved together.


TECHNICAL DETAILS
The game consists of two scenes. One for the wall projection and one for the floor projection. Due to networking, these two scenes are connected to each other. While the wall projection draws the audience into the city, the players can interact with the floor projection.
The interaction with the game world is made possible by a laser tracking system, which registers the movement of the players. The life-sized stereoscopic visualisation of Bourbon Street on the 16 by 9 meters wall projection makes players and spectators feel as if they were actually standing on that street.


PROCEDURES
The whole game can be navigated by the positions of the players. Through player interactions, by standing near to each other, objects can be created, rotated and moved.
The goal of this game is to light up the street lanterns to bring the city back to life.
With the help of the 4 objects prism, mirror, splitter and lens, the color and/or the direction of the light rays can be affected. These rays can turn on the lanterns by touching the base of the lantern and having the right color. To find out what‘s the right color, the players have to solve riddles which are placed on the playground.
EXHIBITION
The game was exhibited on the 7th and 9th of September 2018 within the Ars Electronica Festival.
The exhibition took place in Deep Space 8k in the Ars Electronica Center in Linz, Austria.
Here you can find a link to the official article.